AR Prototypes
A-frame 360 with interactive 3D models
With Torch 3D and Principle for Mac
With Halo Labs (interactive AR)
Physics Elements of AR made in Unity
Design systems of the future will have to leverage 3D.
Physics and rendering engines offer:
gravity
force
mass & weight
light,
particles
Unity and AR Core
Basic understanding of feature points, trackables, surface textures that can be customized.
Featuring examples from Google Daydream VR Cookbook by Sam Keene: https://www.amazon.com/Google-Daydream-VR-Cookbook-Building/dp/013484551X
8th Wall cross platform AR SDK (with TV)
Wayfinding
Wayfinding in Torch
Wayfinding with Halo Labs Prototype (multi-scene)
Spatial Audio on the Magic Leap
All content shot through the Magic Leap
Created with Wendy Fok
https://we-designs.com/team/wendy-w-fok
#AdobePartner #Ad
Playing with SWIFT Playgrounds
Featuring:
proximity triggers
multiple objects with independent anchors
Multi-user, persistent experience
3D, collaborative experience
Request Access at: ironandsilk@gmail.com