Talk 1
Increasing FOV in displays
BIGGER
Sometimes a bigger field of view is more important than a wider field of view
Projection on the environment is considered a Gold standard - perfect registration
Width is the metric people use - people want wider FOV
But there are many applications when height is the issue
Eg: - walking downstairs with low vision - not a context when using a cane makes sense
FASTER
Decrease latency
The time btwn stimulus (cause) and response (effect)
Eg: motion to photons
— Motion can be head, hands world
Most electronics in our environment are more than 100 milliseconds delay
Some are 10 milliseconds
Perceptible Latency (university of Toronto) 1ms-latency 2D touch screen 2013
Around 6 milliseconds is noticeable (in a random group of people - not a group selected with high reflexes - eg athletes, race car drivers, pro gamers)
OUT OF HANDS
Context without hands
Eg Hands-free AR for vascular intervention
Both hands are busy with a catheter -
Using Headpose & voice
[See video]
Scaling and rotating based on head pose
Increase rotation and rate of rotation by moving head away from virtual object
Change location by head pose
This is also important for accessibility
Importance in many domains of not using hands at all,
Columbia Engineering
The Fu Foundation School of Engineering and Applied Science
Presented at MIT Media Lab, Cambridge Mass