Tony Parisi (Unity): Face the Future - Computing in an Augmented World

We capture only the photons in front of us.

The expense (of creating 3D content) has never been justified for rendering it on a flat screen - except for a game.
until now…

The creation and access are cheaper

Today’s kids are tomorrow’s xR natives.
With XR there’s nowhere to go but in.


3 areas (for growth):
Software
Content
Services 

Notes taken on a mobile device. Pardon any auto-corrections or incorrection.